A taste of the updated TGWNN (here now!!!), Magic rules:
"With the Magic paranormal ability your Character can do whatever it
wants to. Assuming a successful Magic check; but, before any Magic check, a Character must first succeed in a Focus
check (with whatever Modifiers will affect the Magic check) or the Character cannot make the Magic Check."
Ambitions: To rule the Universe.
Pets: "Bobo," the dragon, and "Coco" the Hellhound.
Turn-Ons: Power, unquestioning obedience, Power, and volcanos
erupting on the South Lawn, and Power.
Turn-Offs: Incompetence and daisies.
Ideal First Date: Travelling
back in time to stop myself from going on the date in the first place, and stranding my date there with herself.
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"Magus Novus"
Collection of various spells, rites and incantations; in Latin.
Magic: 4
"Géographique de le Cosmos"
French translation of the Classical
Greek "κόσμος."
Teleport: 3
"κόσμος"
Classical Greek translation of unknown original work.
Teleport: 5
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Although Magic does exist in the cosmos
of The Game With No Name, along with all of its implications: frog princes, fire-breathing dragons, and enchanted underware,
to name a few; nine-out-of-ten T.G.W.N.N. Game Masters agree that most citizens of said cosmos have the Skeptic endowment.
"Coco" the Hellhound:
Power: 5, Nimbleness: 4, Contempt: 5
Teeth: +1 Damage Modifier
Fiery Breath: +4 Damage Modifier
Initiates of
The Great Unnamed One-
Inept: 1, Blow Things Up: 3
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